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iQuarium

iQuarium

February 2003โ€“June 2004

The principles of fluid dynamics involved in ocean engineering are not widely understood. Using 3D modeling and rendering software, the student team created a colorful, interactive, hydrodynamically accurate display of animated swimming fish to bring these concepts to life on a public display screen.

Using libraries of existing empirical data related to fluid flow, the simulation was able to illustrate such phenomena as the vortices that form around swimming fish. The iQuarium experience allowed users to control pseudo-real-time sequences of movement, allowing them to instantly see the vortices shedding as fish swam. iQuarium was an engaging and visually striking way to pull the concepts of fluid dynamics out of the lab and into the halls of MIT.

Student Participants: Katie Wasserman, Audrey Roy, Aaron Sokoloski