![Topobo](./../../files/2025/01/topobo.jpg)
January 2005–December 2006
Computers and programming hold exciting potential for making new domains of knowledge available to children. These approaches often rely on screen-based activities, even when hands-on experimentation with physical objects is more critical to developing critical sensorimotor skills. The project invented a constructive, 3D assembly system that was capable of recording and playing back physical motion. Just as children can learn about static systems by playing with blocks, playing with a Topobo set allows them to learn about dynamic systems and sculpt dynamic biomorphic forms in motion. By combining the most creative elements of educational manipulative toys with computation and direct manipulation abilities, Topobo investigated a compelling alternative model for using computers in elementary education.
Student Participants: Hayes Raffle, Amanda Parkes